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Tuesday, June 17, 2008

GTA IV Pushes Only 630p On Ps3...Let me Make Things Clear.

Ever since GTAIV launch, fanboys on both sides have been comparing their version of the game.
It is no different than one guy telling another his d***k is bigger than the others, and the other responding "but you only last a minute".
*Both systems have advantages over the next, Ps3 version installs itself in the beginning but then load times are shorter than 360.
*Ps3 suffers from aliasing in comparison, but has less pop-in issues.
*360 reaches higher frame-rate, but both versions seldom drop below acceptable frame-rates and Ps3 has a further draw distance, and clearer signs on buildings and such.

The list goes on and on...but one I personally love, 360 pushes 720p and Ps3 (pushing 630p)can't. It is true that Ps3 version is slightly inferior to 360 counterpart when it comes to counting lines, but that doesn't mean the machine can't push the polygons. It was a decision made by Rockstar to make both versions different, because where Ps3 fails in polygons, it makes up for it by better lighting, better particle effects and more. Also, on a 42" Tv while sitting 4-5' away from the set, the difference of 630p and 720p are almost non-existant(unless you have a bionic eye that counts all 720 lines in an instant). Halo 3 runs at 630p... I don't think much 360 players noticed.

Verdict; there is no clear winner here...just go play a game that borders perfection, whatever system it may be.

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